﻿package Classes.Bonus{	
	import Classes.Elements.*;
	import Classes.Utils.*;
	import Classes.Weapons.*;
	import Classes.Weapons.Bullets.*;
	import Classes.Player.*;
	
	public class MissileBonus extends Bonus{
		public function MissileBonus(){			
			score = UnitType.MissileBonus.score;
		}		
		override public function doBonus(f:Fighter):void{
			f.rocketType = WeaponType.Sidewinder;
		}
	}
}